Tag: gazetteer

Results

  • Sandpoint

    Sandpoint has faced many hardships but also great prosperity in its 42-year history. A small town on the Varisian Bay, fishermen, farmers, and other simple folk make the community one of the rare truly peaceful havens in [[Varisia]]. *The Town* A …

  • Abken

    The town of Abken was founded on a belief: that given the right blend of people, a town might work as a single family, with no individual better than any other. Originally composed of just a few families from the [[Korvosa | Korvosan]] underclass, …

  • Ashwood

    While many forests in [[Varisia]] bear dark reputations, Ashwood’s is legendary. Everyone within a hundred miles claims to have a relative or friend of a friend who personally encountered a ghost, werewolf, or other spook within the wood’s brooding …

  • Baslwief

    Baslwief is one of the primary mining towns in the [[Korvosa | Korvosan region]]; its residents pry iron, copper, and rarer metals from the foothills of the [[Fenwall Mountains]] and ship them downriver. In addition to human prospectors, the town boasts a …

  • Biston

    Here the shores of [[Lake Syrantula]] rise up from the water in a great overhanging cliff of stone. Covering the escarpment is an ancient and crumbling community, its caves drilled back into the rock to form a cozy, interconnected warren of ladders and …

  • Bloodsworn Vale

    The site of a bloody engagement between invading [[Cheliax | Chelish]] forces and desperate Shoanti barbarians, Bloodsworn Vale was a primary trade route between [[Cheliax]] and its [[Varisia | Varisian]] colonies. It fell into disuse after the empire’s …

  • Brinewall

    Originally settled by [[Cheliax | Chelaxians]] out of [[Korvosa]], and once the northernmost [[Cheliax | Chelish]] holding in [[Varisia]], this fortress was perfectly situated to defend against and facilitate trade with the harsh warriors from the Lands …

  • Calphiak Mountains

    The Calphiak Mountains are the youngest range in [[Varisia]], dating back a mere 10,000 years to the cataclysmic end of the [[Thassilonian Empire]]. Today, the mountains are renowned for their high concentration of Thassilonian artifacts, most famously at …

  • Celwynvian

    Deep in the [[Mierani Forest]], the ancient elven capital of Celwynvian stands empty, its verdant palaces and delicate towers poised breathlessly in the halflight beneath the canopy. Avoided superstitiously by other races during the elves’ long absence, …

  • Chorak's Tomb

    The giants of the [[Storval Plateau]] were not always the barbarians they are today, and perhaps the best proof of this lies on the tiny island in [[Lake Skotha]] known to the giants as Chorak’s Tomb. Here, it is rumored, the descendants of the giant …

  • Churlwood

    A tangled forest choked by tenacious vines, Churlwood is almost impossible for non natives to navigate, making it the perfect refuge for the bandit gangs and goblin tribes that raid from its borders. With its plentiful game and renowned ability to …

  • Cinderlands

    The Cinderlands take up the majority of the southern [[Storval Plateau]], its dry, ashen soil approaching desert status in many places. Many of the plants here require fire to split open their seedpods, and in the summer, wildfires race across the …

  • Crystalrock

    Originally discovered by the dwarves of [[Janderhoff]], who sometimes refer to it as the “Heart of the World,” this massive crystalline formation hangs suspended from frail looking crystal threads in a natural cavern far beneath the edge of the [[Mindspin …

  • Crystilan

    While its original name has long been lost, the site called Crystilan is today among the best known Thassilonian artifacts, and has provided scholars with much of what they now know about Thassilonian life. Visible from the sea, the shining dome of …

  • Curchain Hills

    The hollows and grassy dells of the Curchain Hills are home to relatively peaceful tribes of [[Shoanti]], great herds of grazing aurochs, and several superstitious families of frontier folk. Travelers through the region often claim that certain hills …

  • Ember Lake

    Presumably fed by hot springs as well as the Lampblackand Malgorian rivers, the waters of Ember Lake rise up warm from the rolling plains, and certain spots along the shore steam in the colder months. The lake is also home to strange aquatic creatures …

  • Fenwall Mountains

    While few attempt to establish any real homesteads in the monster infested Fenwall Mountains, the peaks’ rich lodes of iron and precious metals make them an attractive destination for lower-class [[Korvosa | Korvosans]] and undesirables seeking to strike …

  • Fogscar Mountains

    The dense-packed goblins of the Fogscar Mountains squabble among themselves constantly, with each stony gully seeming to host a new tribe of knee-biting scavengers. Although narrow roads run between the misty peaks, travelers seeking a shortcut between [[ …

  • Gnashers

    The traditional home of several hill giant tribes, the Gnashers offer the brave explorer a rare glimpse into the vast giant empire that predated human settlement in [[Varisia]]. Unfortunately, the brutish natures of its current residents make such …

  • Gruankus

    Its original purpose unknown, the great stone wheel of Gruankus lies on the shore of the [[Varisian Gulf]], its rune-carved bulk half-buried in the sand. Today, it’s better remembered as the site of the negotiations between [[Riddleport]] and [[ …

  • Guiltspur

    Even the giant savages who dominate the northern [[Storval Plateau]] avoid Guiltspur, an ever-deepening excavation into ages long past, dug by giant sweat and dragon claw. Unmarked and unknown for centuries, only recently has the site revealed itself to …

  • Harse

    This village perches on the spit of land where the Sarwin and Falcon rivers meet, and the twin Harse ferries are the easiest way for travelers in the area to cross either of the great rivers. In addition, Harse boasts the best horse and livestock breeders …

  • Hollow Mountain

    Upon the largest of [[Rivenrake]] Island’s jagged peaks sneers the shattered, monumental visage of a stern-looking woman scowling ever southward over the remnants of the titanic ancient bridge that connected [[Rivenrake]] to [[Argavist Island]]. Shorn …

  • Hook Mountain

    This massive mountain is at the southernmost reaches of the [[Iron Peaks]] and looms over the [[Sanos Forest]]. Hunters and trappers in the region steer clear of the area because they claim savage tribes of inbred ogres inhabit the place.

  • Ilsurian

    In the years immediately following the crumbling of the Chelish Empire, [[Korvosa]] was embroiled in turmoil, with various noble houses and government officials squabbling over where the colony’s allegiance would fall. While many loyal to the old empire …

  • Iron Peaks

    Although the farms in the valleys along their southwestern edge benefit from the heavy rains that break on the western side of the mountains, the Iron Peaks are renowned as the domain of easily irritated ogres, hill giants, and stone giants. Wherever …

  • Janderhoff

    With its massive iron curtain wall and steeples of beaten copper, the dwarven stronghold of Janderhoff squats like a great armored beast among the foothills of the [[Mindspin Mountains]]. Yet, despite its forbidding appearance, the city is a bustling …

  • Kaer Maga

    The City of Strangers, as Kaer Maga is also called, is an anarchic clifftop city built inside the ruins of an ancient monument. The city is known as a place where someone can hide from persecution or start a new life amid dozens of strange factions and …

  • Kodar Mountains

    Tall and forbidding, the jagged snow-capped peaks of the Kodar Mountains are among the highest in the world. Only the hardiest creatures, such as storm giants, rocs, and dragons, are able to withstand the extreme climate and treacherous cliffs. …

  • Korvosa

    Formerly the capital of colonial [[Varisia]], Korvosa suffered several years of turmoil after the fall of the Chelish Empire, and emerged from this struggle roughly equivalent with [[Magnimar]] in terms of political power—a fact that still irks many of …

  • The Lady's Light

    Leaning precariously at the end of a rocky spit, the Lady’s Light is a southern sailor’s first glimpse of [[Varisia]]. Nearly 200 feet high, the enormous stone lighthouse is shaped like a sensuous woan in a flowing dress that leaves one breast bare, her …

  • Lake Skotha

    This lake is considered holy by the local hill giants, who refuse to visit it except during funerals. Whenever one of their number dies, he is placed on a barge that is then set aflame and pushed out onto the water, that his spirit might join his …

  • Lake Stormunder

    Lake Stormunder takes its name from the extensive underwater geysers that boil and churn in its depths. On its shores, fishermen are sometimes forced to take shelter as rocs skim low over the surface looking for prey.

  • Lake Syrantula

    One of the most frequently traveled waterways in [[Varisia]], this hundred-mile-long lake is a primary part of the trade route between [[Korvosa | Korvosan]] and [[Magnimar | Magnimarian]] holdings. Though most of the fishermen and sailors who ply its …

  • Lurkwood

    Once the home of countless elves, the Lurkwood is now staunchly avoided by its onetime protectors for reasons they refuse to name. Locals whisper that the forest has come loose from the march of years, and stories circulate of travelers who wandered into …

  • Magnimar

    Founded by former [[Korvosa | Korvosans]] seeking to throw off Chelish rule and form a democratic metropolis, the renowned City of Monuments lies at the southern tip of the [[Varisian Gulf]], built up around one of the last surviving remnants of the …

  • Malgorian Mountains

    While adventurous herders make this one of the most civilized mountain ranges in [[Varisia]], it’s also one of the most geologically active. Although it contains few volcanoes of any real size, geysers, hot springs, and bubbling tar pits dot the range, …

  • Melfesh

    The town of Melfesh stretches across the Yondabakari River on long piers, and the river’s current turns the numerous great waterwheels that power the town’s grain and lumber mills. A vast drawbridge at the town’s center raises and lowers, allowing the …

  • Mierani Forest

    The regional home of the elves since time immemorial, the Mierani Forest is a place of enormous, spreading trees and abundant wildlife. The Mierani elves maintain the forest as a civilized wilderness, allowing the course of nature to run unimpeded and …

  • Minderhal's Anvil

    This ancient temple-mountain rises in honor of [[Minderhal]], the brooding smith-god of the giants. Beyond its cracking marble pillars, the massive forge-altar still stands, its cold furnace once fed with the bodies of convicted lawbreakers. Few giants …

  • Mobhad Leigh

    With a [[Shoanti]] name meaning “steps into hell,” the Mobhad Leigh has captivated imaginations for ages. A perfectly round pit in an otherwise nondescript field at the foot of the [[Kodar Mountains]], the Leigh has so far never been conclusively proven …

  • Mundatei

    The Obelisk Forest of Mundatei is no true forest. Rather, when travelers pass over the ridge into Mundatei’s wide valley, their first impression is of a vast tangle of menhirs—thousands upon thousands of 10-foot-high stones carved in places with spiraling …

  • The Mushfens

    South of the [[Yondabakari River | Yondabakari]], the land becomes a sweating tangle of boggy marshes and impenetrable mangroves, endless meres and fens capable of swallowing men without a trace. Along with the usual dangers of the swamp, the Mushfens are …

  • The Nolands

    The Nolands are rough, stony plains where the tribes of the [[Linnorm Kings]] exile their most despicable and craven criminals. Centuries of this practice have given rise to numerous bands of berserkers who roam the land, preying upon each other, …

  • Nybor

    Renowned for its racial tolerance, this peaceful farming community has a greater number of half-breeds per capita than anywhere else in [[Varisia]], and strongly encourages interracial marriages. While the town occasionally draws the ire of puritan …

  • Palin's Cove

    Here the clear waters of the [[Falcon River]] turn brown and black as the factories of Palin’s Cove, [[Korvosa | Korvosa’s]] industrial center, vent waste material into its current. A relatively recent development, the factories have drawn great animosity …

  • Ravenmoor

    Quaint and isolated, the residents of Ravenmoor are happy to trade with those passing through along the [[Lampblack River]], but travelers seeking to spend the night find that none of the empty looking inns accept boarders. Additionally, while apparently …

  • Red Mountains

    The Red Mountains are relatively low by [[Varisia | Varisian]] standards, their rocky soil rusted red with thick iron deposits. The residents, primarily miners and herders, eke out meager livings from the barren hills, banding together on their shaggy …

  • Riddleport

    [[Varisia | Varisia’s]] northernmost port, the infamous city of Riddleport is renowned as a haven for scoundrels, outcasts, and worse. Cutthroats fill its harbor and dockside brothels, with Riddleport’s officers of the law being just another gang of …

  • Rift of Niltak

    Whether the Rift of Niltak was opened by great magic or some geologic calamity, none alive today can say. Filled with strange, pulsing structures and bizarre flora, the canyon’s mist-shrouded depths swarm with enormous centipede-like horrors, shrieking …

  • Rimeskull

    From where they stand, high on the mountain’s steep western slopes and staring out toward [[Lake Stormunder]], the strange, heavy stone statues of Rimeskull—each a massive head of eroded rock—have puzzled scholars for ages. Who made them and why they all …

  • Roderic's Cove

    Besieged by the goblins and bandits of [[Churlwood]] on one side and pirates on the other, the port town of Roderic’s Cove submitted to [[Riddleport]] 10 years ago. To everyone’s surprise, both in the town and throughout [[Varisia]], the pirates spared …

  • Sanos Forest

    While [[Whistledown]] is regarded by other races as the primary gnome settlement in Varisia, Sanos Forest is their true domain. Here, under sun-dappled branches bowed low with moss and fungus, the gnomes prune and twist the living plants into elaborate …

  • Shimmerglens

    This reputedly haunted patch of swampland lies between the [[Skull River]] and the [[Sanos Forest]]. Those traveling through this area make certain to keep to the river and not stray too far into the marsh.

  • Sirathu

    This hamlet is both the poorest and farthest removed of [[Korvosa | Korvosa’s]] holdings. Although generally dismissed by their “leaders” to the south as filthy peasants, the folk of Sirathu have recently come to the city’s notice by rallying behind a 10- …

  • Skull's Crossing

    This immense Thassilonian dam holds back the water of the [[Storval Deep]]. Reportedly built by ancient giants, the massive structure is decorated with skulls carved into its face.

  • Spindlehorn

    Thousands of feet high, Spindlehorn thrusts up from the shore of the [[Storval Deep]] like a needle against the sky, its sides sheer except for the treacherous set of stairs that winds around the crooked spire until it reaches the flattened peak, an open …

  • Spire of Lemriss

    Not exactly a tree, the Spire of Lemriss is an enormous spike of plant matter stretching hundreds of feet into the sky, its nearly vertical sides covered in an arm-deep shell of vines and its inner structure made of twisted and braided wooden trunks …

  • Stony Mountains

    While one of the few relatively giant-free mountain ranges in [[Varisia]]—kept that way by the war-like [[Shoanti]] of the [[Tamiir-Quah]]—the Stony Mountains are still dangerous for the unwary, as griffons, manticores, tribes of harpies, and other …

  • Storval Deep

    Filling the entire valley between the [[Iron Peaks]] and the [[Wyvern Mountains]], the Storval Deep is a massive lake held back by an ancient dam, [[Skull's Crossing | Skull's Crossing]] , at its southern tip. What’s more, the banks of the lake themselves …

  • Storval Stairs

    Although sized for a colossus, the Storval Stairs are still the most expedient route from [[Varisia | Varisia’s]] western lowlands onto the plateau. Here, where the [[Storval Rise]] shrinks to only a few hundred feet of vertical cliff face, great stairs …

  • The Sunken Queen

    Slowly sinking into the waters of the swamp, this enormous stone pyramid is still imposing, with one entire side carved in a bas-relief of a beautiful naked woman. From the pyramid’s peak numerous curving towers extend at strange angles, like growths or …

  • Turtleback Ferry

    This remote settlement on the banks of the [[Skull River]] maintains a quiet and easy going populace. Far from other larger settlements, this village must sustain itself as it sees few visitors.

  • Urglin

    The broken towers of Urglin rise like a sore from the blasted plain of the [[Cinderlands]]. It was once the site of an ancient city, but orcs from the [[Hold of Belkzen]] have plundered and ruined anything of value through decades of squatting and abuse, …

  • Varisian Gulf

    When the Thassilonian Empire shattered 10,000 years ago, much of western [[Varisia]] fell into the sea, becoming what is now known as the Varisian Gulf. Although only [[Hollow Mountain]] and a few remnants of [[Magnimar | Magnimar’s]] great Irespan remain …

  • Velashu Uplands

    The horse lords of the Velashu Uplands are widely regarded as the best horse breeders in [[Varisia]]. Astride their great destriers, the Velashans race across their domain, thanklessly protecting the southern lands and occasionally venturing to [[ …

  • Veldraine

    Known as the “Gateway to Korvosa,” Veldraine is an important trade port and a key military position, given its placement at the mouth of Conqueror’s Bay. In addition to housing much of the [[Korvosa | Korvosan]] navy and vast amounts of artillery, the …

  • Viperwall

    Embossed with great stone serpents, the conical roofs of this brooding castle’s many towers shine in the moonlight. Avoided by locals, the structure is often surrounded by a greenish haze of poisonous gas that leaks steadily from fanged sculptures in its …

  • Wartle

    A ramshackle trading post full of swampers and fur traders, Wartle perches on stilts above the muck of [[The Mushfens | the Mushfens]].

  • Whistledown

    Named for the distinctive wooden charms that hang from house eaves to turn the evening wind off the lake into haunting melodies, Whistledown lies at the western tip of the [[Fenwall Mountains]], where [[Lake Syrantula]] becomes the [[Yondabakari River | …

  • Windsong Abby

    Established by scholarly, pacifist monks as a forum for interfaith discussion, the vast sandstone edifice of Windsong Abbey emerges from the seaside cliffs in sweeping arches and towers, stained-glass windows catching the light and tunnels in its walls …

  • Wolf's Ear

    At one time, Wolf’s Ear was the lycanthrope version of a leper colony, where werewolves and other such persecuted humanoids could live together in relative safety and comfort. When the town was annexed by [[Magnimar]], however, the Lord-Mayor decided that …

  • Wormwood Hall

    Overgrown with creeping vines, this large manor house deep within the [[Lurkwood]] squats forebodingly, its windows dark and lintels covered with strange, twisting runes. While none in recent memory have ventured inside, many believe that Wormwood Hall is …

  • Wyvern Mountains

    This range’s name says it all, and travelers here are advised to keep a sharp eye out for roving packs of the poisonous draconic predators that subsist on the mountains’ wild goats and sheep.

  • Mindspin Mountains

    Filled with giants, ogres, and trolls, not to mention deep crevasses and dangerous rockslides, the Mindspin Mountains are considered a deathtrap for all but the most experienced travelers. Ironically, such dangers might be one of [[Varisia | Varisia’s]] …

  • Storval Plateau

    The land of [[Varisia]] is split in half by the Storval Rise, a thousand-foot-tall cliff sculpted for much of its length into ancient weather-worn statues, cliff fortresses, and strange portals into eldritch depths. The Rise separates the lush, fertile …

  • Gazetteer of Varisia

    Dotted with the monolithic relics of an empire long since crumbled, Varisia is a rough but majestic land, its misty forests and rolling plains bordered by sharp peaks and bountiful seas. Its people, recently released from colonialism, are hardy frontier …

  • Galduria

    While the town of Galduria survives primarily by ferrying grain and lumber along the [[Lampblack River]] and [[Ember Lake]], its true claim to fame is its college. By far the oldest structure in town, the [[Twilight Academy]] is one of the premier schools …

All Tags