Tag: town

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  • Sandpoint

    Sandpoint has faced many hardships but also great prosperity in its 42-year history. A small town on the Varisian Bay, fishermen, farmers, and other simple folk make the community one of the rare truly peaceful havens in [[Varisia]]. *The Town* A …

  • Abken

    The town of Abken was founded on a belief: that given the right blend of people, a town might work as a single family, with no individual better than any other. Originally composed of just a few families from the [[Korvosa | Korvosan]] underclass, …

  • Baslwief

    Baslwief is one of the primary mining towns in the [[Korvosa | Korvosan region]]; its residents pry iron, copper, and rarer metals from the foothills of the [[Fenwall Mountains]] and ship them downriver. In addition to human prospectors, the town boasts a …

  • Biston

    Here the shores of [[Lake Syrantula]] rise up from the water in a great overhanging cliff of stone. Covering the escarpment is an ancient and crumbling community, its caves drilled back into the rock to form a cozy, interconnected warren of ladders and …

  • Celwynvian

    Deep in the [[Mierani Forest]], the ancient elven capital of Celwynvian stands empty, its verdant palaces and delicate towers poised breathlessly in the halflight beneath the canopy. Avoided superstitiously by other races during the elves’ long absence, …

  • Harse

    This village perches on the spit of land where the Sarwin and Falcon rivers meet, and the twin Harse ferries are the easiest way for travelers in the area to cross either of the great rivers. In addition, Harse boasts the best horse and livestock breeders …

  • Janderhoff

    With its massive iron curtain wall and steeples of beaten copper, the dwarven stronghold of Janderhoff squats like a great armored beast among the foothills of the [[Mindspin Mountains]]. Yet, despite its forbidding appearance, the city is a bustling …

  • Kaer Maga

    The City of Strangers, as Kaer Maga is also called, is an anarchic clifftop city built inside the ruins of an ancient monument. The city is known as a place where someone can hide from persecution or start a new life amid dozens of strange factions and …

  • Korvosa

    Formerly the capital of colonial [[Varisia]], Korvosa suffered several years of turmoil after the fall of the Chelish Empire, and emerged from this struggle roughly equivalent with [[Magnimar]] in terms of political power—a fact that still irks many of …

  • Magnimar

    Founded by former [[Korvosa | Korvosans]] seeking to throw off Chelish rule and form a democratic metropolis, the renowned City of Monuments lies at the southern tip of the [[Varisian Gulf]], built up around one of the last surviving remnants of the …

  • Melfesh

    The town of Melfesh stretches across the Yondabakari River on long piers, and the river’s current turns the numerous great waterwheels that power the town’s grain and lumber mills. A vast drawbridge at the town’s center raises and lowers, allowing the …

  • Nybor

    Renowned for its racial tolerance, this peaceful farming community has a greater number of half-breeds per capita than anywhere else in [[Varisia]], and strongly encourages interracial marriages. While the town occasionally draws the ire of puritan …

  • Palin's Cove

    Here the clear waters of the [[Falcon River]] turn brown and black as the factories of Palin’s Cove, [[Korvosa | Korvosa’s]] industrial center, vent waste material into its current. A relatively recent development, the factories have drawn great animosity …

  • Ravenmoor

    Quaint and isolated, the residents of Ravenmoor are happy to trade with those passing through along the [[Lampblack River]], but travelers seeking to spend the night find that none of the empty looking inns accept boarders. Additionally, while apparently …

  • Riddleport

    [[Varisia | Varisia’s]] northernmost port, the infamous city of Riddleport is renowned as a haven for scoundrels, outcasts, and worse. Cutthroats fill its harbor and dockside brothels, with Riddleport’s officers of the law being just another gang of …

  • Sirathu

    This hamlet is both the poorest and farthest removed of [[Korvosa | Korvosa’s]] holdings. Although generally dismissed by their “leaders” to the south as filthy peasants, the folk of Sirathu have recently come to the city’s notice by rallying behind a 10- …

  • Turtleback Ferry

    This remote settlement on the banks of the [[Skull River]] maintains a quiet and easy going populace. Far from other larger settlements, this village must sustain itself as it sees few visitors.

  • Veldraine

    Known as the “Gateway to Korvosa,” Veldraine is an important trade port and a key military position, given its placement at the mouth of Conqueror’s Bay. In addition to housing much of the [[Korvosa | Korvosan]] navy and vast amounts of artillery, the …

  • Wartle

    A ramshackle trading post full of swampers and fur traders, Wartle perches on stilts above the muck of [[The Mushfens | the Mushfens]].

  • Wolf's Ear

    At one time, Wolf’s Ear was the lycanthrope version of a leper colony, where werewolves and other such persecuted humanoids could live together in relative safety and comfort. When the town was annexed by [[Magnimar]], however, the Lord-Mayor decided that …

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